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GPU Ray-Traced Collision Detection for Cloth Simulation

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Abstract

We propose a method to perform collision detection with cloths with ray-tracing. Our method is able to perform collision detection between cloths and volumetric objects (rigid or deformable) as well as collision detection between cloths (including auto-collision). Our method casts rays between objects to perform collision detection , and an inversion-handling algorithm is introduced to correct errors introduced by discrete simulations. GPU computing is used to improve the performances. Our implementation handles scenes containing deformable objects at an interactive frame-rate, with collision detection lasting a few milliseconds.
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Dates and versions

hal-01218186 , version 1 (20-10-2015)

Identifiers

  • HAL Id : hal-01218186 , version 1

Cite

François Lehericey, Valérie Gouranton, Bruno Arnaldi. GPU Ray-Traced Collision Detection for Cloth Simulation. Proceedings of ACM Symposium on Virtual Reality Software and Technology, 2015, Pékin, China. ⟨hal-01218186⟩
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