Grammar of the Film Language, 1976. ,
Motion Overview of Human Actions, Proceedings of ACM SIGGRAPH Asia, vol.27, 2008. ,
Realtime Constraint-Based cinematography for complex interactive 3D worlds, Proceedings of AAAI-98/IAAI-98, pp.1101-1106, 1998. ,
Dynamic Potential Fields for Guided Exlporation in Virtual Environments, 2002. ,
Dynamic artificial potential fields for autonomous camera control, Proceedings of the 5th AAAI Conference On Artificial Intelligence In Interactive Digitale Entertainment Conference, 2009. ,
Modeling Camera Control with Constrained Hypertubes, Principles and Practice of Constraint Programming, vol.2470, pp.618-632, 2002. ,
Intelligent camera control in a virtual environment, Graphics Interface, pp.190-199, 1994. ,
Steering Behaviors for Autonomous Cameras, Motion in Games, ACM, pp.93-102, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-00862713
Narrative-Driven Camera Control for Cinematic Replay of Computer Games, Motion In Games, ACM, 2014. ,
URL : https://hal.archives-ouvertes.fr/hal-01067016
Continuity Editing for 3D Animation, AAAI Conference on Artificial Intelligence, 2015. ,
URL : https://hal.archives-ouvertes.fr/hal-01088561
CAMPLAN: A Camera Planning Agent, Smart Graphics 2000 AAAI Spring Symposium, pp.92-100, 2000. ,
A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence, Proceedings of the Eurographics Conference, vol.20, pp.174-183, 2001. ,
Constrained 3d navigation with 2d controllers, Proceedings of the IEEE Visualization Conference (VIS 97, pp.175-182, 1997. ,
Efficient Composition for Virtual Camera Control, ACM Siggraph / Eurographics Symposium on Computer Animation, 2012. ,
Intuitive and Efficient Camera Control with the Toric Space, Proceedings of ACM SIGGRAPH, 2015. ,
A Real-time Cinematography System for Interactive 3D Environments, ACM SIGGRAPH / Eurographics Symposium on Computer Animation, pp.139-148, 2010. ,
URL : https://hal.archives-ouvertes.fr/hal-00535865
The Director's Lens: An Intelligent Assistant for Virtual Cinematography, ACM International Conference on Multimedia, 2011. ,
Physical Rig for Firstperson, Look-at Cameras in Video Games, Motion in Games, 2014. ,
Motion planning for camera movements in virtual environments, 2003. ,
Visual Composition as Optimisation, Artificial Intelligence and Simulation of Behaviour, pp.22-30, 1999. ,
Visibility transition planning for dynamic camera control, Proc. SIGGRAPH/Eurographics Symp. on Computer Animation, pp.55-65, 2009. ,