Abstract : —We study distributed systems for live video streaming. These systems can be of two types: structured and un-structured. In an unstructured system, the diffusion is done opportunistically. The advantage is that it handles churn, that is the arrival and departure of users, which is very high in live streaming systems, in a smooth way. On the opposite, in a structured system, the diffusion of the video is done using explicit diffusion trees. The advantage is that the diffusion is very efficient, but the structure is broken by the churn. In this paper, we propose simple distributed repair protocols to maintain, under churn, the diffusion tree of a structured streaming system. We study these protocols using formal analysis and simulation. In particular, we provide an estimation of the system metrics, bandwidth usage, delay, or number of interruptions of the streaming. Our work shows that structured streaming systems can be efficient and resistant to churn.