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Extended version: GPU Ray-Traced Collision Detection for Cloth Simulation

Abstract : We propose a method to perform collision detection with cloths with ray-tracing at an interactive frame-rate. Our method is able to perform collision detection between cloths and volumetric objects (rigid or deformable) as well as collision detection between cloths (including auto-collision). Our method casts rays between objects to perform collision detection, and an inversion-handling algorithm is introduced to correct errors introduced by discrete simulations. GPU computing is used to improve the performances by parallelis-ing the ray-tracing. Our implementation handles scenes containing deformable objects at an interactive frame-rate, with collision detection lasting a few milliseconds.
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Contributor : Valérie Gouranton <>
Submitted on : Monday, November 2, 2015 - 10:16:51 AM
Last modification on : Monday, March 9, 2020 - 4:28:01 PM
Long-term archiving on: : Wednesday, February 3, 2016 - 10:33:20 AM


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  • HAL Id : hal-01223152, version 1


François Lehericey, Valérie Gouranton, Bruno Arnaldi. Extended version: GPU Ray-Traced Collision Detection for Cloth Simulation. Proceedings of Journées de l'Association Française de la Réalité Virtuelle, 2015, Bordeaux, France. ⟨hal-01223152⟩



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