Extended version: GPU Ray-Traced Collision Detection for Cloth Simulation

Abstract : We propose a method to perform collision detection with cloths with ray-tracing at an interactive frame-rate. Our method is able to perform collision detection between cloths and volumetric objects (rigid or deformable) as well as collision detection between cloths (including auto-collision). Our method casts rays between objects to perform collision detection, and an inversion-handling algorithm is introduced to correct errors introduced by discrete simulations. GPU computing is used to improve the performances by parallelis-ing the ray-tracing. Our implementation handles scenes containing deformable objects at an interactive frame-rate, with collision detection lasting a few milliseconds.
Document type :
Conference papers
Complete list of metadatas

Cited literature [22 references]  Display  Hide  Download

https://hal.inria.fr/hal-01223152
Contributor : Valérie Gouranton <>
Submitted on : Monday, November 2, 2015 - 10:16:51 AM
Last modification on : Thursday, February 7, 2019 - 3:43:59 PM
Long-term archiving on : Wednesday, February 3, 2016 - 10:33:20 AM

File

paper_long_version.pdf
Files produced by the author(s)

Identifiers

  • HAL Id : hal-01223152, version 1

Citation

François Lehericey, Valérie Gouranton, Bruno Arnaldi. Extended version: GPU Ray-Traced Collision Detection for Cloth Simulation. Proceedings of Journées de l'Association Française de la Réalité Virtuelle, 2015, Bordeaux, France. ⟨hal-01223152⟩

Share

Metrics

Record views

1724

Files downloads

383