A modelling system for complex deformable bodies suited to animation and collision processing

Abstract : We propose an integrated set of methods for designing and animating bodies whose deformable flesh coats an articulated skeleton. The proposed methods provide good automatic positioning of the ‘skin’ after movements, and automatic deformation after collisions with rigid or deformable objects (dynamic or static). The response to collisions includes a feedback from the flesh to the skeleton, whose movement is adequately modified. Moreover, coating the skeleton gives an easy solution to closed loop collisions and angle constraints control. Our model is modular and gives some high level control to the user.
Type de document :
Article dans une revue
Computer Animation and Virtual Worlds, Wiley, 1991, The Journal of Visualization and Computer Animation 2 (3), 82-91, 2 (3), pp.10. 〈http://onlinelibrary.wiley.com/doi/10.1002/vis.4340020303/abstract;jsessionid=BFCB9DD5D6C0737CF7686BD8B55B96D6.f02t02〉
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https://hal.inria.fr/hal-01224966
Contributeur : Anne Verroust-Blondet <>
Soumis le : jeudi 5 novembre 2015 - 14:02:13
Dernière modification le : mardi 24 avril 2018 - 17:20:10

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  • HAL Id : hal-01224966, version 1

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Marie-Paule Gascuel, Anne Verroust, Claude Puech. A modelling system for complex deformable bodies suited to animation and collision processing. Computer Animation and Virtual Worlds, Wiley, 1991, The Journal of Visualization and Computer Animation 2 (3), 82-91, 2 (3), pp.10. 〈http://onlinelibrary.wiley.com/doi/10.1002/vis.4340020303/abstract;jsessionid=BFCB9DD5D6C0737CF7686BD8B55B96D6.f02t02〉. 〈hal-01224966〉

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