An analysis of alpha-beta pruning, Artificial Intelligence, vol.6, issue.4, pp.293-326, 1976. ,
DOI : 10.1016/0004-3702(75)90019-3
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search, Proceedings of the 5th International Conference on Computers and Games, pp.72-83, 2006. ,
DOI : 10.1007/978-3-540-75538-8_7
URL : https://hal.archives-ouvertes.fr/inria-00116992
Associating shallow and selective global tree search with Monte Carlo for 9x9 Go, 4rd Computer and Games Conference, 2004. ,
A Phantom-Go Program, Advances in Computer Games, ser. Lecture Notes in Computer Science, H. van den Herik, pp.120-125, 2006. ,
DOI : 10.1007/11922155_9
Golois wins phantom go tournament, ICGA Journal, vol.30, issue.3, pp.165-166, 2007. ,
Nested monte-carlo search, pp.456-461, 2009. ,
URL : https://hal.archives-ouvertes.fr/hal-01436286
Score Bounded Monte-Carlo Tree Search, Proceedings of the 7th International Conference on Computers and Games, ser. CG'10, pp.93-104, 2011. ,
DOI : 10.1007/978-3-642-17928-0_9
Using probabilistic knowledge and simulation to play poker, AAAI/IAAI, pp.697-703, 1999. ,
On-line policy improvement using monte-carlo search, NIPS, pp.1068-1074, 1996. ,
Combining online and offline knowledge in UCT, Proceedings of the 24th international conference on Machine learning, ICML '07, pp.273-280, 2007. ,
DOI : 10.1145/1273496.1273531
URL : https://hal.archives-ouvertes.fr/inria-00164003
Computing Elo ratings of move patterns in the game of Go, ICGA Journal, vol.30, issue.4, pp.198-208, 2007. ,
URL : https://hal.archives-ouvertes.fr/inria-00149859
Monte-Carlo simulation balancing, Proceedings of the 26th Annual International Conference on Machine Learning, ICML '09, pp.945-952, 2009. ,
DOI : 10.1145/1553374.1553495
Monte-Carlo Simulation Balancing in Practice, Computers and Games, ser. Lecture Notes in Computer Science, H. J. van den Herik, H. Iida, and A. Plaat, pp.81-92, 2010. ,
DOI : 10.1007/978-3-642-17928-0_8
Parameter tuning by the cross-entropy method, European workshop on reinforcement learning, 2008. ,
Modification of uct with patterns in monte-carlo go, 2006. ,
URL : https://hal.archives-ouvertes.fr/inria-00117266
PACHI: State of the Art Open Source Go Program, Proc. 13th Int. Conf. Adv. Comput. Games, pp.24-38, 2011. ,
DOI : 10.1007/978-3-642-31866-5_3
The complexity of go, IFIP Congress, pp.413-417, 1983. ,
A sublinear-time randomized approximation algorithm for matrix games, Operations Research Letters, vol.18, issue.2, pp.53-58, 1995. ,
DOI : 10.1016/0167-6377(95)00032-0
Gambling in a rigged casino: The adversarial multi-armed bandit problem, Proceedings of IEEE 36th Annual Foundations of Computer Science, pp.322-331, 1995. ,
DOI : 10.1109/SFCS.1995.492488
Gnu go 3.8 documentation, 2008. ,