CNRS - Centre National de la Recherche Scientifique : UMR8623, Inria Saclay - Ile de France, UP11 - Université Paris-Sud - Paris 11, LRI - Laboratoire de Recherche en Informatique
Abstract : Recently, a methodology has been proposed for boosting the computational intelligence of randomized game-playing programs. We modify this methodology by working on rectangular, rather than square, matrices; and we apply it to the Domineering game. At CIG 2015, We propose a demo in the case of Go. Hence, players on site can contribute to the scientific validation by playing (in a double blind manner) against both the original algorithm and its boosted version.
Type de document :
Communication dans un congrès
2015 IEEE Conference on Computational Intelligence and Games (CIG), Aug 2015, Tainan, Taiwan. pp.530 - 531, 2015, 〈10.1109/CIG.2015.7317904〉
https://hal.inria.fr/hal-01245531
Contributeur : Jialin Liu
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Soumis le : jeudi 17 décembre 2015 - 13:10:58
Dernière modification le : jeudi 5 avril 2018 - 12:30:12
Document(s) archivé(s) le : samedi 29 avril 2017 - 18:22:39
Tristan Cazenave, Jialin Liu, Olivier Teytaud. The Rectangular Seeds of Domineering, Atari-Go and Breakthrough. 2015 IEEE Conference on Computational Intelligence and Games (CIG), Aug 2015, Tainan, Taiwan. pp.530 - 531, 2015, 〈10.1109/CIG.2015.7317904〉. 〈hal-01245531〉