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The Rectangular Seeds of Domineering, Atari-Go and Breakthrough

Tristan Cazenave 1 Jialin Liu 2, 3 Olivier Teytaud 2
2 TAO - Machine Learning and Optimisation
CNRS - Centre National de la Recherche Scientifique : UMR8623, Inria Saclay - Ile de France, UP11 - Université Paris-Sud - Paris 11, LRI - Laboratoire de Recherche en Informatique
Abstract : Recently, a methodology has been proposed for boosting the computational intelligence of randomized game-playing programs. We modify this methodology by working on rectangular, rather than square, matrices; and we apply it to the Domineering game. At CIG 2015, We propose a demo in the case of Go. Hence, players on site can contribute to the scientific validation by playing (in a double blind manner) against both the original algorithm and its boosted version.
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https://hal.inria.fr/hal-01245531
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Submitted on : Thursday, December 17, 2015 - 1:10:58 PM
Last modification on : Wednesday, September 23, 2020 - 4:28:14 AM
Long-term archiving on: : Saturday, April 29, 2017 - 6:22:39 PM

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Tristan Cazenave, Jialin Liu, Olivier Teytaud. The Rectangular Seeds of Domineering, Atari-Go and Breakthrough. 2015 IEEE Conference on Computational Intelligence and Games (CIG), Aug 2015, Tainan, Taiwan. pp.530 - 531, ⟨10.1109/CIG.2015.7317904⟩. ⟨hal-01245531⟩

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