Skip to Main content Skip to Navigation
Poster communications

Efficient Point Based Global Illumination on GPU

Abstract : Point based rendering can simulate global illumination phenomenon fast and is widely used in movie production. This paper proposes a point based color bleeding algorithm based on GPU efficiently. In our algorithm, we reorder the shading points according to the similarity of them to use the coherency of the GPU memory. Then, we propose a novel idea named chunking to accelerate the point cloud traversal process by using the constant memory of GPU.
Document type :
Poster communications
Complete list of metadata
Contributor : Beibei WANG Connect in order to contact the contributor
Submitted on : Thursday, January 7, 2016 - 10:51:43 AM
Last modification on : Wednesday, January 30, 2019 - 2:42:02 PM



Beibei Wang, Xu Zhen, Xu yanning, Xiangxu Meng. Efficient Point Based Global Illumination on GPU. EUROGRAPHICS 2012, May 2012, Cagliari, Italy. ⟨10.2312/conf/EG2012/posters/017-018⟩. ⟨hal-01252062⟩



Record views