Efficient Point Based Global Illumination on GPU

Abstract : Point based rendering can simulate global illumination phenomenon fast and is widely used in movie production. This paper proposes a point based color bleeding algorithm based on GPU efficiently. In our algorithm, we reorder the shading points according to the similarity of them to use the coherency of the GPU memory. Then, we propose a novel idea named chunking to accelerate the point cloud traversal process by using the constant memory of GPU.
Type de document :
Poster
EUROGRAPHICS 2012, May 2012, Cagliari, Italy. 〈10.2312/conf/EG2012/posters/017-018〉
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https://hal.inria.fr/hal-01252062
Contributeur : Beibei Wang <>
Soumis le : jeudi 7 janvier 2016 - 10:51:43
Dernière modification le : jeudi 7 janvier 2016 - 10:51:43

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Beibei Wang, Xu Zhen, Xu Yanning, Xiangxu Meng. Efficient Point Based Global Illumination on GPU. EUROGRAPHICS 2012, May 2012, Cagliari, Italy. 〈10.2312/conf/EG2012/posters/017-018〉. 〈hal-01252062〉

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