Dissecting Games Engines: the Case of Unity3D

Messaoudi Farouk 1 Gwendal Simon 2, 3 Adlen Ksentini 4
3 ADOPNET - Advanced technologies for operated networks
IRISA-D2 - RÉSEAUX, TÉLÉCOMMUNICATION ET SERVICES, Télécom Bretagne, UR1 - Université de Rennes 1
4 DIONYSOS - Dependability Interoperability and perfOrmance aNalYsiS Of networkS
Inria Rennes – Bretagne Atlantique , IRISA-D2 - RÉSEAUX, TÉLÉCOMMUNICATION ET SERVICES
Document type :
Conference papers
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https://hal.inria.fr/hal-01253200
Contributor : Adlen Ksentini <>
Submitted on : Friday, January 8, 2016 - 6:23:04 PM
Last modification on : Thursday, July 25, 2019 - 10:35:20 AM

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  • HAL Id : hal-01253200, version 1

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Messaoudi Farouk, Gwendal Simon, Adlen Ksentini. Dissecting Games Engines: the Case of Unity3D. ACM Netgames 2015, Dec 2015, Zaghreb, Croatia. ⟨hal-01253200⟩

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