Fast diameter and radius BFS-based computation in (weakly connected) real-world graphs: With an application to the six degrees of separation games

Abstract : We discuss very effcient diameter computation algorithms and applied them on huge graphs.
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Theoretical Computer Science, Elsevier, 2015, 586, pp.21. 〈10.1016/j.tcs.2015.02.033〉
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https://hal.inria.fr/hal-01255125
Contributeur : Michel Habib <>
Soumis le : mercredi 13 janvier 2016 - 11:08:15
Dernière modification le : mardi 17 avril 2018 - 11:48:04

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Michele Borassi, Pierluigi Crescenzi, Michel Habib, Walter Kosters, Andrea Marino, et al.. Fast diameter and radius BFS-based computation in (weakly connected) real-world graphs: With an application to the six degrees of separation games. Theoretical Computer Science, Elsevier, 2015, 586, pp.21. 〈10.1016/j.tcs.2015.02.033〉. 〈hal-01255125〉

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