Abstract : In recent times, the research field of language dynamics has focused on the investigation of language evolution, dividing the work in three evolutive steps, according to the level of complexity: lexicon, categories and grammar. The Naming Game is a simple model capable of accounting for the emergence of a lexicon, intended as the set of words through which objects are named. We introduce a stochastic modification of the Naming Game model with the aim of characterizing the emergence of a new language as the result of the interaction of agents. We fix the initial phase by splitting the population in two sets speaking either language A or B. Whenever the result of the interaction of two individuals results in an agent able to speak both A and B, we introduce a finite probability that this state turns into a new idiom C, so to mimic a sort of hybridization process. We study the system in the space of parameters defining the interaction, and show that the proposed model displays a rich variety of behaviours, despite the simple mean field topology of interactions.
https://hal.inria.fr/hal-01291501 Contributor : Hal IfipConnect in order to contact the contributor Submitted on : Monday, March 21, 2016 - 3:42:11 PM Last modification on : Wednesday, November 3, 2021 - 2:18:09 PM Long-term archiving on: : Wednesday, June 22, 2016 - 11:15:24 AM
Lorenzo Pucci, Pietro Gravino, Vito P. Servedio. Modeling the Emergence of a New Language: Naming Game with Hybridization. 7th International Workshop on Self-Organizing Systems (IWSOS), May 2013, Palma de Mallorca, Spain. pp.78-89, ⟨10.1007/978-3-642-54140-7_7⟩. ⟨hal-01291501⟩