The 3 Oblivion Sky Tower : https://www.youtube.com/watch?v=9DCkIuv82Q4 ORIGAMI project: advanced tools and techniques for high-end mixing and interaction between real and virtual content, First International Symposium on 3D Data Processing Visualization and Transmission , 2002. Proceedings, pp.306-312, 2002. ,
#FIVE : High-level components for developing collaborative and interactive virtual environments, 2015 IEEE 8th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 2015. ,
DOI : 10.1109/SEARIS.2015.7854099
URL : https://hal.archives-ouvertes.fr/hal-01147734
Virtual Training: Learning Transfer of Assembly Tasks, IEEE Transactions on Visualization and Computer Graphics, vol.21, issue.6, pp.770-782, 2015. ,
DOI : 10.1109/TVCG.2015.2393871
Short Paper:#SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment, ICAT-EGVE, International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments, pp.1-4, 2014. ,
URL : https://hal.archives-ouvertes.fr/hal-01086237
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film, and the Web, 2005. ,
The ORIGAMI Project: Advanced tools for creating and mixing real and virtual content in film and TV production, IEE Proceedings- Vision, Image and Signal Processing, pp.454-469, 2005. ,
DOI : 10.1049/ip-vis:20045134
A Combined Studio Production System for 3-D Capturing of Live Action and Immersive Actor Feedback, IEEE Transactions on Circuits and Systems for Video Technology, pp.370-380, 2004. ,
DOI : 10.1109/TCSVT.2004.823397
Mixed reality pre-visualization for filmmaking: On-set camera-work authoring and action rehearsal, Int. J. Virtual Reality, vol.7, issue.4, pp.25-32, 2008. ,
Storyboarding and pre-visualization with X3D, Proceedings of the 15th International Conference on Web 3D Technology, Web3D '10, pp.73-82, 2010. ,
DOI : 10.1145/1836049.1836060
AI-Mediated Interaction in Virtual Reality Art, Intelligent Technologies for Interactive Entertainment, pp.74-83, 2005. ,
DOI : 10.1007/11590323_8
Full Body Acting Rehearsal in a Networked Virtual Environment ??? A Case Study, Presence: Teleoperators and Virtual Environments, vol.2002, issue.2, p.229243, 2012. ,
DOI : 10.1109/38.734980
RTFX:On-Set Previs with UnrealEngine3, International Conference on Entertainment Computing 2011, pp.432-435, 2011. ,
A collaborative real time previsualization tool for video games and film, ACM SIGGRAPH 2012 Posters on, SIGGRAPH '12, pp.1-121, 2012. ,
DOI : 10.1145/2342896.2343036
Presence in Virtual Theater, Presence: Teleoperators and Virtual Environments, vol.5, issue.2, pp.209-213, 2000. ,
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Acting in virtual reality, Proceedings of the third international conference on Collaborative virtual environments , CVE '00, pp.103-110, 2000. ,
DOI : 10.1145/351006.351020
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments, Presence: Teleoperators and Virtual Environments, vol.77, issue.4, pp.406-422, 2012. ,
DOI : 10.1162/PRES_a_00002
Chroma Key Visual Feedback Based on Non-Retroreflective Polarized Reflection in Retroreflective Screens, IEEE Transactions on Broadcasting, vol.58, issue.1, pp.144-150, 2012. ,
DOI : 10.1109/TBC.2011.2174275
Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studio, 2013 IEEE Symposium on 3D User Interfaces (3DUI), pp.183-184, 2013. ,
DOI : 10.1109/3DUI.2013.6550239