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Article Dans Une Revue Computing in Science and Engineering Année : 2016

Parallel Voronoi Computation for Physics-Based Simulations

Résumé

Voronoi diagrams are fundamental data structures in computational geometry, with applications in such areas as physics-based simulations. For non-Euclidean distances, the Voronoi diagram must be performed over a grid-graph, where the edges encode the required distance information. Th e major bottleneck in this case is a shortest path algorithm that must be computed multiple times during the simulation. We present a GPU algorithm for solving the shortest path problem from multiple sources using a generalized distance function. Our algorithm was designed to leverage the grid-based nature of the underlying graph that represents the deformable objects. Experimental results report speed-ups up to 65× over a current reference sequential method.
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Dates et versions

hal-01317549 , version 1 (18-05-2016)
hal-01317549 , version 2 (22-10-2016)

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Julio Toss, João Comba, Bruno Raffin. Parallel Voronoi Computation for Physics-Based Simulations. Computing in Science and Engineering, 2016, Visualization Corner, 18 (3), pp.88. ⟨10.1109/MCSE.2016.52⟩. ⟨hal-01317549v1⟩
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