Muscle-Based Control For Character Animation

Abstract : Muscle-based control is transforming the field of physics-based character animation through the integration of knowledge from neuroscience, biomechanics, and robotics, which enhance motion realism. Since any physics-based animation system can be extended to a muscle actuated system, the possibilities of growth are tremendous. However, modeling muscles and their control remains a difficult challenge. We present an organized review of over a decade of research in muscle-based control for character animation, its fundamental concepts and future directions for development. The core of this review contains a classification of control methods, tables summarizing their key aspects, and popular neuromuscular functions used within these controllers, all with the purpose of providing the reader with an overview of the field.
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Article dans une revue
Computer Graphics Forum, Wiley, 2016
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Contributeur : Charles Pontonnier <>
Soumis le : mercredi 18 mai 2016 - 21:29:33
Dernière modification le : lundi 14 janvier 2019 - 10:15:29


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  • HAL Id : hal-01317881, version 1


Ana Lucia Cruz Ruiz, Charles Pontonnier, Nicolas Pronost, Georges Dumont. Muscle-Based Control For Character Animation. Computer Graphics Forum, Wiley, 2016. 〈hal-01317881〉



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