Real-time sound synthesis for paper material based on geometric analysis

Camille Schreck 1 Damien Rohmer 1 Doug James 2 Stefanie Hahmann 1 Marie-Paule Cani 1
1 IMAGINE - Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when manipulating or creasing paper by hand. Based on a run-time geometric analysis of the deforming surface, we identify resonating regions characterizing the sound being produced. Coupled to a fast analysis of the surrounding elements, the sound can be efficiently spatialized to take into account nearby wall or table reflectors. Finally, the sound is synthesized in real time using a pre-recorded database of frequency- and time-domain sound sources. Our synthesized sounds are evaluated by comparing them to recordings for a specific set of paper deformations.
Type de document :
Communication dans un congrès
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (2016), Jul 2016, Zürich, Switzerland. 2016
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https://hal.inria.fr/hal-01333238
Contributeur : Camille Schreck <>
Soumis le : vendredi 24 juin 2016 - 16:08:23
Dernière modification le : vendredi 1 juillet 2016 - 01:05:48
Document(s) archivé(s) le : dimanche 25 septembre 2016 - 11:50:16

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  • HAL Id : hal-01333238, version 2

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Camille Schreck, Damien Rohmer, Doug James, Stefanie Hahmann, Marie-Paule Cani. Real-time sound synthesis for paper material based on geometric analysis. Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (2016), Jul 2016, Zürich, Switzerland. 2016. <hal-01333238v2>

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