Shape Depiction for Transparent Objects with Bucketed k-Buffer

David Murray 1, 2, 3 Jérôme Baril 1 Xavier Granier 2, 3, 4
2 MANAO - Melting the frontiers between Light, Shape and Matter
LaBRI - Laboratoire Bordelais de Recherche en Informatique, Inria Bordeaux - Sud-Ouest, LP2N - Laboratoire Photonique, Numérique et Nanosciences
Abstract : Shading techniques are useful to deliver a better understanding of object shapes. When transparent objects are involved, depicting the shape characteristics of each surface is even more relevant. In this paper, we propose a method for rendering transparent scenes or objects using classical tools for shape depiction in real time. Our method provides an efficient way to compute screen space curvature on transparent objects by using a novel screen space representation of a scene derived from Order Independent Transparency techniques. Moreover, we propose a customizable stylization that modulates the transparency per fragment, according to its curvature and its depth, which can be adapted for various kinds of applications.
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Communication dans un congrès
EuroGraphics Symposium on Rendering, Jun 2016, Dublin, Ireland. 2016
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Dernière modification le : samedi 18 février 2017 - 01:14:20
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  • HAL Id : hal-01338535, version 1

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David Murray, Jérôme Baril, Xavier Granier. Shape Depiction for Transparent Objects with Bucketed k-Buffer. EuroGraphics Symposium on Rendering, Jun 2016, Dublin, Ireland. 2016. 〈hal-01338535〉

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