Laugh When You’re Winning - Inria - Institut national de recherche en sciences et technologies du numérique Accéder directement au contenu
Communication Dans Un Congrès Année : 2014

Laugh When You’re Winning

Laurent Ach
  • Fonction : Auteur
  • PersonId : 987081
Emeline Bantegnie
  • Fonction : Auteur
  • PersonId : 987082
Tobias Baur
  • Fonction : Auteur
  • PersonId : 987083
Nadia Berthouze
  • Fonction : Auteur
  • PersonId : 987084
Stéphane Dupont
  • Fonction : Auteur
  • PersonId : 987087
Harry J. Griffin
  • Fonction : Auteur
  • PersonId : 987088
Florian Lingenfelser
  • Fonction : Auteur
  • PersonId : 987089
Olivier Pietquin
Bilal Piot
  • Fonction : Auteur
  • PersonId : 987091
Jérôme Urbain
  • Fonction : Auteur
  • PersonId : 987092
Johannes Wagner
  • Fonction : Auteur
  • PersonId : 987094

Résumé

Developing virtual characters with naturalistic game playing capabilities is an increasingly researched topic in Human-Computer Interaction. Possible roles for such characters include virtual teachers, personal care assistants, and companions for children. Laughter is an under-investigated emotional expression both in Human-Human and Human-Computer Interaction. The EU Project ILHAIRE, aims to study this phenomena and endow machines with laughter detection and synthesis capabilities. The Laugh when you’re winning project, developed during the eNTERFACE 2013 Workshop in Lisbon, Portugal, aimed to set up and test a game scenario involving two human participants and one such virtual character. The game chosen, the yes/no game, induces natural verbal and non-verbal interaction between participants, including frequent hilarious events, e.g., one of the participants saying “yes” or “no” and so losing the game. The setup includes software platforms, developed by the ILHAIRE partners, allowing automatic analysis and fusion of human participants’ multimodal data (voice, facial expression, body movements, respiration) in real-time to detect laughter. Further, virtual characters endowed with multimodal skills were synthesised in order to interact with the participants by producing laughter in a natural way.
Fichier principal
Vignette du fichier
978-3-642-55143-7_3_Chapter.pdf (4 Ko) Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-01350739 , version 1 (01-08-2016)

Licence

Paternité

Identifiants

Citer

Maurizio Mancini, Laurent Ach, Emeline Bantegnie, Tobias Baur, Nadia Berthouze, et al.. Laugh When You’re Winning. 9th International Summer Workshop on Multimodal Interfaces (eNTERFACE), Jul 2013, Lisbon, Portugal. pp.50-79, ⟨10.1007/978-3-642-55143-7_3⟩. ⟨hal-01350739⟩
1366 Consultations
133 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More