Skip to Main content Skip to Navigation
Conference papers

A Virtual Reality Simulator for Basketball Free-Throw Skills Development

Abstract : Basketball has grown into an international sport played and watched by millions of people. This paper describes the implementation of a virtual basketball accelerator. The main purpose of our study was to devise an application that could literary help players in practicing a free throw game indoors. In the development of this project we used Matlab, XVR and 3ds Max. The Matlab trajectory is simulated considering the development of a realistic behavior. The data acquisition from the trackers is adapted both for magnetic and optical markers, therefore extending its usability. The coordinates are then sent via UDP to the XVR environment, which draws the moving parts accordingly. The overall performance is improved by paying a great deal of attention to details.
Document type :
Conference papers
Complete list of metadata

Cited literature [13 references]  Display  Hide  Download

https://hal.inria.fr/hal-01365575
Contributor : Hal Ifip <>
Submitted on : Tuesday, September 13, 2016 - 3:20:56 PM
Last modification on : Tuesday, September 13, 2016 - 5:06:06 PM
Long-term archiving on: : Wednesday, December 14, 2016 - 2:51:28 PM

File

978-3-642-28255-3_12_Chapter.p...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Alexandra Covaci, Cristian-Cezar Postelnicu, Alina Panfir, Doru Talaba. A Virtual Reality Simulator for Basketball Free-Throw Skills Development. 3rd Doctoral Conference on Computing, Electrical and Industrial Systems (DoCEIS), Feb 2012, Costa de Caparica, Portugal. pp.105-112, ⟨10.1007/978-3-642-28255-3_12⟩. ⟨hal-01365575⟩

Share

Metrics

Record views

238

Files downloads

1058