Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games

Abstract : This paper describes a design framework intended to conceptually map the influence that game design has on the creative activity people engage in during gameplay. The framework builds on behavioral and verbal analysis of people playing puzzle games. The analysis was designed to better understand the extent to which gameplay activities within different games facilitate creative problem solving. We have used an expert review process to evaluate these games in terms of their game design elements and have taken a cognitive action approach to this process to investigate how particular elements produce the potential for creative activity. This paper proposes guidelines that build upon our understanding of the relationship between the creative processes that players undertake during a game and the components of the game that allow these processes to occur. These guidelines may be used in the game design process to better facilitate creative gameplay activity.
Type de document :
Communication dans un congrès
Yusuf Pisan; Nikitas M. Sgouros; Tim Marsh. 13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. Springer, Lecture Notes in Computer Science, LNCS-8770, pp.19-26, 2014, Entertainment Computing – ICEC 2014. 〈10.1007/978-3-662-45212-7_3〉
Liste complète des métadonnées

Littérature citée [13 références]  Voir  Masquer  Télécharger

https://hal.inria.fr/hal-01408500
Contributeur : Hal Ifip <>
Soumis le : lundi 5 décembre 2016 - 09:36:51
Dernière modification le : lundi 5 décembre 2016 - 10:24:51
Document(s) archivé(s) le : lundi 20 mars 2017 - 20:08:26

Fichier

978-3-662-45212-7_3_Chapter.pd...
Fichiers produits par l'(les) auteur(s)

Licence


Distributed under a Creative Commons Paternité 4.0 International License

Identifiants

Citation

Wilawan Inchamnan, Peta Wyeth, Daniel Johnson. Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games. Yusuf Pisan; Nikitas M. Sgouros; Tim Marsh. 13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. Springer, Lecture Notes in Computer Science, LNCS-8770, pp.19-26, 2014, Entertainment Computing – ICEC 2014. 〈10.1007/978-3-662-45212-7_3〉. 〈hal-01408500〉

Partager

Métriques

Consultations de la notice

17

Téléchargements de fichiers

27