The open and the closed: Games of emergence and games of progression, Computer Games and Digital Cultures Conference Proceedings, pp.323-329, 2002. ,
A mixed-initiative tool for designing level progressions in games, Proceedings of the 26th annual ACM symposium on User interface software and technology, UIST '13, 2013. ,
DOI : 10.1145/2501988.2502011
Design metaphors for procedural content generation in games, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '13, p.1509, 2013. ,
DOI : 10.1145/2470654.2466201
Computers as design collaborators: Interacting with mixed-initiative tools, Proc. Work. Semi-Automated ?, 2011. ,
Bringing design to software, 1996. ,