Billinghurst Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation, p.92 ,
Mueller Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People, p.100 ,
Chek Tien Tan, and Karla Felix Navarro Code Your Own Game: The Case of Children with Hearing Impairments ,
Giannakos and Letizia Jaccheri Developing Emergent Play in Collaborative Online Experiences ,
139 Peta Wyeth, Joshua Hall, and Daniel Johnson Computational Methodologies for Entertainment ARENA -Dynamic Run-Time Map Generation for Multiplayer Shooters, p.149 ,
Personas versus Clones for Player Decision Modeling, p.159 ,
Akira Uehara, and Junichi Hoshino Interactive Art, Performance and Novel Interactions Designing Interactive Public Art Installations: New Material Therefore New Challenges ,
Hayley Croft, and Keith Nesbitt Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore Schools, p.217 ,
Sander Bakkes, and Yusuf Pisan Implementing Virtual Clients in Quake III, p.232 ,