Skip to Main content Skip to Navigation
Conference papers

Study of Plant Animation Synthesis by Unity3D

Abstract : Virtual plant is a novel research issue in computer applications, and realistic plant animation is widely used in many fields. The research of precise, efficient and photorealistic plant animation synthesis is one of the important issues that the current virtual plant facing with. This paper using maize achieves real time and realistic plant animation, based on the platform of Unity3D. The virtual maize model is generated by use of interactive parameterized modeling method. By setting a good interactive interface, users can dynamically adjust the parameters to realize different animation effects. Finally, concluding and analyzing this method. In addition future research and application direction is discussed in order to achieve better plant animation.
Document type :
Conference papers
Complete list of metadata

Cited literature [11 references]  Display  Hide  Download

https://hal.inria.fr/hal-01420249
Contributor : Hal Ifip <>
Submitted on : Tuesday, December 20, 2016 - 2:03:58 PM
Last modification on : Thursday, March 5, 2020 - 4:42:23 PM
Long-term archiving on: : Tuesday, March 21, 2017 - 1:48:28 AM

File

978-3-319-19620-6_39_Chapter.p...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Yanna Jiang, Boxiang Xiao, Baozhu Yang, Xinyu Guo. Study of Plant Animation Synthesis by Unity3D. 8th International Conference on Computer and Computing Technologies in Agriculture (CCTA), Sep 2014, Beijing, China. pp.344-350, ⟨10.1007/978-3-319-19620-6_39⟩. ⟨hal-01420249⟩

Share

Metrics

Record views

146

Files downloads

303