Identification of Design Patterns for Serious Games in an Educational Videogame Designed to Create Awareness on Dengue and Malaria Fever

Abstract : An educational videogame may sound like the perfect solution to combine an educational process with a fun experience. Even though this holds true in some cases, most of the times educational games do not guarantee positive results in the cognitive development of the player. This is because they are designed to contain educational-related topics but do not focus on the real impact that is achieved on the player. In this paper, we identify different design patterns in the educational videogame “Pueblo Pitanga: Enemigos Silenciosos” and we share the results of applying these patterns and the impact the players. This videogame was designed to create awareness on Dengue and Malaria fever in young kids and teenagers. It was designed and developed by Green Lava Studios for the Pan American Health Organization (PAHO).
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Communication dans un congrès
Francisco J. Mata; Ana Pont. 6th IFIP World Information Technology Forum (WITFOR), Sep 2016, San José, Costa Rica. IFIP Advances in Information and Communication Technology, AICT-481, pp.85-95, 2016, ICT for Promoting Human Development and Protecting the Environment. 〈10.1007/978-3-319-44447-5_9〉
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Eduardo Ramírez Elizondo. Identification of Design Patterns for Serious Games in an Educational Videogame Designed to Create Awareness on Dengue and Malaria Fever. Francisco J. Mata; Ana Pont. 6th IFIP World Information Technology Forum (WITFOR), Sep 2016, San José, Costa Rica. IFIP Advances in Information and Communication Technology, AICT-481, pp.85-95, 2016, ICT for Promoting Human Development and Protecting the Environment. 〈10.1007/978-3-319-44447-5_9〉. 〈hal-01429758〉

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