Abstract : In this paper we examine the user experience test results of Augmented Reality Adventure Game designed to Finnish Cultural Heritage Site Luostarinmäki Handicrafts Museum in Turku and discuss about the possible and preferable content, development and economic decisions and guidelines for augmented reality applications for museum and Cultural heritage sites.
David Kreps; Gordon Fletcher; Marie Griffiths. 12th IFIP International Conference on Human Choice and Computers (HCC), Sep 2016, Salford, United Kingdom. IFIP Advances in Information and Communication Technology, AICT-474, pp.257-276, 2016, Technology and Intimacy: Choice or Coercion. 〈10.1007/978-3-319-44805-3_21〉
https://hal.inria.fr/hal-01449440
Contributeur : Hal Ifip
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Soumis le : lundi 30 janvier 2017 - 14:40:32
Dernière modification le : jeudi 2 novembre 2017 - 23:40:01
Kaapo Seppälä, Olli Heimo, Timo Korkalainen, Juho Pääkylä, Jussi Latvala, et al.. Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum. David Kreps; Gordon Fletcher; Marie Griffiths. 12th IFIP International Conference on Human Choice and Computers (HCC), Sep 2016, Salford, United Kingdom. IFIP Advances in Information and Communication Technology, AICT-474, pp.257-276, 2016, Technology and Intimacy: Choice or Coercion. 〈10.1007/978-3-319-44805-3_21〉. 〈hal-01449440〉