The rise of people-centric sensing, IEEE Internet Computing, pp.12-21, 2008. ,
PRISM, Proceedings of the 8th international conference on Mobile systems, applications, and services, MobiSys '10, 2010. ,
DOI : 10.1145/1814433.1814442
SurroundSense, Proceedings of the 15th annual international conference on Mobile computing and networking, MobiCom '09, 2009. ,
DOI : 10.1145/1614320.1614350
Crowdsourcing with Smartphones, IEEE Internet Computing, vol.16, issue.5, 2012. ,
DOI : 10.1109/MIC.2012.70
Multi-objective Query Optimization in Smartphone Social Networks, 2011 IEEE 12th International Conference on Mobile Data Management ,
DOI : 10.1109/MDM.2011.37
Ear-phone, Proceedings of the 9th ACM/IEEE International Conference on Information Processing in Sensor Networks, IPSN '10, pp.105-116, 2010. ,
DOI : 10.1145/1791212.1791226
VTrack, Proceedings of the 7th ACM Conference on Embedded Networked Sensor Systems, SenSys '09, pp.85-98, 2009. ,
DOI : 10.1145/1644038.1644048
The pothole patrol, Proceeding of the 6th international conference on Mobile systems, applications, and services, MobiSys '08, pp.29-39, 2008. ,
DOI : 10.1145/1378600.1378605
Modeling player-like behavior for game AI design, Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE '11, pp.1-98, 2011. ,
DOI : 10.1145/2071423.2071434
Using sequential observations to model and predict player behavior, Proceedings of the 6th International Conference on Foundations of Digital Games, FDG '11, pp.91-98, 2011. ,
DOI : 10.1145/2159365.2159378
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.462.8558
Creating human-like autonomous players in real-time first person shooter computer games, 21st Annual Conference on Innovative Applications of Artificial Intelligence (IAAI'09), 1416. ,
DOI : 10.1109/tciaig.2014.2336702
Player Modeling for Intelligent Difficulty Adjustment, Proceedings of the ECML09 Workshop From Local Patterns to Global Models, 2009. ,
DOI : 10.1007/11527886_11
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.182.8353
Game AI revisited, Proceedings of the 9th conference on Computing Frontiers, CF '12, pp.285-292, 2012. ,
DOI : 10.1145/2212908.2212954
Model-Based Design of Computer-Controlled Game Character Behavior, Proceedings of the 10th international conference on Model Driven Engineering Languages and Systems. MODELS'07, pp.650-665, 2007. ,
DOI : 10.1007/978-3-540-75209-7_44