The ReflecTable: Bridging the Gap between Theory and Practice in Design Education

Abstract : The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.
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Paula Kotzé; Gary Marsden; Gitte Lindgaard; Janet Wesson; Marco Winckler. 14th International Conference on Human-Computer Interaction (INTERACT), Sep 2013, Cape Town, South Africa. Springer, Lecture Notes in Computer Science, LNCS-8118 (Part II), pp.624-641, 2013, Human-Computer Interaction – INTERACT 2013. 〈10.1007/978-3-642-40480-1_44〉
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Jonathan Hook, Thomas Hjermitslev, Ole Iversen, Patrick Olivier. The ReflecTable: Bridging the Gap between Theory and Practice in Design Education. Paula Kotzé; Gary Marsden; Gitte Lindgaard; Janet Wesson; Marco Winckler. 14th International Conference on Human-Computer Interaction (INTERACT), Sep 2013, Cape Town, South Africa. Springer, Lecture Notes in Computer Science, LNCS-8118 (Part II), pp.624-641, 2013, Human-Computer Interaction – INTERACT 2013. 〈10.1007/978-3-642-40480-1_44〉. 〈hal-01501778〉

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