Beats Down: Using Heart Rate for Game Interaction in Mobile Settings

Abstract : Mobile devices allow integration of different sensors, offering new possibilities for interaction. Integrating heart rate into a mobile game offers several possibilities for enhancing gameplay. In our work we implemented a game prototype on a mobile device with different game modes. Increasing and decreasing heart rate is used for game interaction. The mobile scenario allows involving the environment to influence the heart rate. We conducted a first user experience study for evaluation of the integrated interaction methods in mobile scenarios and conclude with our future work.
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Communication dans un congrès
David Hutchison; Takeo Kanade; Madhu Sudan; Demetri Terzopoulos; Doug Tygar; Moshe Y. Vardi; Gerhard Weikum; Paula Kotzé; Gary Marsden; Gitte Lindgaard; Janet Wesson; Marco Winckler; Josef Kittler; Jon M. Kleinberg; Friedemann Mattern; John C. Mitchell; Moni Naor; Oscar Nierstrasz; C. Pandu Rangan; Bernhard Steffen. 14th International Conference on Human-Computer Interaction (INTERACT), Sep 2013, Cape Town, South Africa. Springer, Lecture Notes in Computer Science, LNCS-8120 (Part IV), pp.523-530, 2013, Human-Computer Interaction – INTERACT 2013. 〈10.1007/978-3-642-40498-6_41〉
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Claudia Stockhausen, Justine Smyzek, Detlef Krömker. Beats Down: Using Heart Rate for Game Interaction in Mobile Settings. David Hutchison; Takeo Kanade; Madhu Sudan; Demetri Terzopoulos; Doug Tygar; Moshe Y. Vardi; Gerhard Weikum; Paula Kotzé; Gary Marsden; Gitte Lindgaard; Janet Wesson; Marco Winckler; Josef Kittler; Jon M. Kleinberg; Friedemann Mattern; John C. Mitchell; Moni Naor; Oscar Nierstrasz; C. Pandu Rangan; Bernhard Steffen. 14th International Conference on Human-Computer Interaction (INTERACT), Sep 2013, Cape Town, South Africa. Springer, Lecture Notes in Computer Science, LNCS-8120 (Part IV), pp.523-530, 2013, Human-Computer Interaction – INTERACT 2013. 〈10.1007/978-3-642-40498-6_41〉. 〈hal-01510498〉

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