The educational use of home robots for children, pp.378-383, 2005. ,
Making educational computer games educational In:Interaction design and children, pp.56-61, 2005. ,
DOI : 10.1145/1109540.1109548
Improving Speech Recognition with the Robot Interaction Language, Disruptive Science and Technology, vol.1, issue.2, pp.79-88, 2012. ,
DOI : 10.1089/dst.2012.0010
URL : http://ir.canterbury.ac.nz:80/bitstream/10092/8690/1/12642822_dst.2012.pdf
Using negative and positive social feedback from a robotic agent to save energy, Proceedings of the 4th International Conference on Persuasive Technology, Persuasive '09, pp.12-16, 2009. ,
DOI : 10.1145/1541948.1541966
URL : http://repository.tue.nl/661880
THE INFLUENCE OF COMPUTER-ASSISTED EDUCATION ON ENVIRONMENTAL KNOWLEDGE AND ENVIRONMENTAL AWARENESS, Chem. Educ. Res. Pract., vol.5, issue.2, pp.99-110, 2004. ,
DOI : 10.1039/B3RP90032K
Increasing environmental awareness through children's literature . The Reading Teacher, pp.14-19, 1987. ,
School Gardens: Raising Environmental Awareness in Children, ERIC, 2001. ,
Development of an eco-communication robot for enhanced environmental education, 2010 IEEE/SICE International Symposium on System Integration, pp.140-145, 2010. ,
DOI : 10.1109/SII.2010.5708315
Interaction design and children, Interacting with Computers, vol.15, issue.2, pp.141-149, 2003. ,
DOI : 10.1016/S0953-5438(03)00004-3
Entertainment Robotics: Examples, Key Technologies and Perspectives . Safety, 2002. ,
Does participating in physical activity in outdoor natural environments have a greater effect on physical and mental wellbeing than physical activity indoors? A systematic review, Journal of Epidemiology & Community Health, vol.65, issue.Suppl 2, pp.1761-1772, 2011. ,
DOI : 10.1136/jech.2011.143586.85
Hydropower as a renewable and sustainable energy resource meeting global energy challenges in a reasonable way, Energy Policy, vol.30, issue.14, pp.1261-1265, 2002. ,
DOI : 10.1016/S0301-4215(02)00086-1
AdMoVeo: A robotic platform for teaching creative programming to designers In: Learning by playing, Game-based education system design and development, pp.410-421, 2009. ,
Circumplex models of personality and emotions, 1997. ,
A Comparison of Think-aloud, Questionnaires and Interviews for Testing Usability with Children, People and Computers, vol.16, pp.305-316, 2002. ,
DOI : 10.1007/978-1-4471-0105-5_18