A. ‘i“-alexe, L. Barthe, M. Cani, and V. Gaildrat, ƒh—pe wodeling ˜y ƒket™hing using gonvolution ƒurf—™esF sn 13th Pacic Graphics Short papers @w—™—uD ghin—D y™tF PHHSAF

M. ‘v“-bronstein, Symbolic Integration ID volF I of Algorithms and Computation in MathematicsF ƒpringer ferlin reidel˜ergD ferlinD reidel˜ergD IWWUF

‘. Cani, M. Igarashi, T. Wyvill, and G. , Interactive Shape DesignF ƒynthesis ve™tures on gomputer qr—phi™s —nd enim—tionF worg—n 8 gl—ypool €u˜lishersD PHHVF

‘. Chen, S. Kauers, and M. , ƒome open pro˜lems rel—ted to ™re—tive teles™opingF Journal of Systems Science and Complexity 30D I @pe˜ PHIUAD ISR{IUPF

‘. Chyzak and F. , en extension of eil˜erger9s f—st —lgorithm to gener—l holonomi™ fun™tionsF Discrete Mathematics 217D I @PHHHAD IIS{IQRF

A. J. ‘is“-fuentes-su-arez, H. , E. @phiuad, . Rs{shf, Q. ‘it“-he et al., ƒ™—olding skeletons using spheri™—l †oronoi di—gr—msF Electronic Notes in Discrete Mathematics 62, Face Modeling and Wrinkle Simulation Using Convolution SurfaceF ƒpringer ferlin reidel˜ergD ferlinD reidel˜ergD PHHTD ppF PRR{PSIF

‘. Hubert and E. , gonvolution surf—™es ˜—sed on polygons for innite —nd ™omp—™t support kernelsF Graphical Models 74D I @PHIPAD I{IQF

X. ‘ph“-jin, T. , and C. , en—lyti™—l methods for polynomi—l weighted ™onvolution surf—™es with v—rious kernelsF Computers and Graphics 26 @PHHPAD RQU{RRUF

C. ‘pr“-koutschan, e f—st —ppro—™h to ™re—tive teles™opingF sn, Mathematics in Computer Science @PHIHAF

C. ‘ps“-koutschan, Creative Telescoping for Holonomic FunctionsF ƒpringer †ienn—D †ienn—D PHIQD ppF IUI{IWRF

‘. Ma, G. , C. , and R. H. , „opologi™—l gonsisten™y in ƒkelet—l wodeling ‡ith gonE volution ƒurf—™esF sn, 28th Computers and Information in Engineering Conference, Parts A and B @PHHVAD eƒwiD ppF QHU{QISF ‘PU“ Milnor, J. W. worse „heoryF ISQF

‘. Sherstyuk and A. , snter—™tive sh—pe design with ™onvolution surf—™esF sn Shape Modeling International '99 @IWWWAD ppF ST{TSF REFERENCES

‘. Sherstyuk, A. R. @iwwwad, X. Song, M. Aigner, F. Chen et al., uernel fun™tions in ™onvolution surf—™esX e ™omp—r—tive —n—lysisF Visual Computer 15D gir™ul—r spline tting using —n evolution pro™essF, and Wyvill, B. h—t— stru™ture for soft o˜je™tsF The Visual Computer 2D R @IWVTAD PPU{PQRF

‘. Zanni and C. , Skeleton-based Implicit Modeling & ApplicationsF €hdD …niversit e de qreno˜leD PHIQF

‘. Zhu, X. Jin, X. Liu, S. Zhao, and H. , en—lyti™—l solutions for sket™hE˜—sed ™onvolution surf—™e modeling on the gpuF The Visual Computer 28D II @xov PHIPAD IIIS{IIPSF

‘. Zhu, X. Jin, X. You, and L. , righEqu—lity tree stru™tures modelling using lo™—l ™onvolution surf—™e —pproxim—tionF Visual Computer 31D I @PHISAD TW{VPF ™ited fy IF
DOI : 10.1002/cav.1563