Heuristics for Social Games with a Purpose

Abstract : Current project introduces a prototype of a game with a purpose constructed using heuristics of social game genre to attract long-term player involvement, and user content generation, to meet the constrains of time and budget.
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Aneta Takhtamysheva, Tim Decker. Heuristics for Social Games with a Purpose. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.445-448, ⟨10.1007/978-3-642-33542-6_49⟩. ⟨hal-01556110⟩

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