Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation

Abstract : This article presents an overview over our system for the creation of platform game levels. It consists of a framework with a generic and flexible approach that integrates most of the concepts that can be found in this type of games. In addition, some procedural techniques are employed allowing automatic level generation, dynamic difficulty adjustment, optional content creation and item gathering or triggering related challenges. The system can be extended by adding new plugins to support other games or generation algorithms.
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Communication dans un congrès
Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.409-412, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_40〉
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Fausto Mourato, Manuel Santos, Fernando Birra. Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation. Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.409-412, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_40〉. 〈hal-01556116〉

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