Value-Based Design for Gamifying Daily Activities

Abstract : Computing technologies allow us to gamify our daily activities by embedding computers in our environments. In this paper, we propose a value-based gamification framework for increasing intrinsic motivation in our daily life. We introduce five values and a conceptual framework based on these values. Then, as an example we show how the values are used in Augmented Trading Card Game during its design.
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Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova. Value-Based Design for Gamifying Daily Activities. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.421-424, ⟨10.1007/978-3-642-33542-6_43⟩. ⟨hal-01556130⟩

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