Spotting the Difference: Identifying Player Opponent Preferences in FPS Games

Abstract : This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player’s ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players’ perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human.
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Communication dans un congrès
Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.114-121, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_10〉
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David Conroy, Peta Wyeth, Daniel Johnson. Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.114-121, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_10〉. 〈hal-01556133〉

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