Skip to Main content Skip to Navigation
Conference papers

Mobile Gaming with Indirect Sensor Control

Abstract : The rapid growth of the mobile gaming market and the steadily improved hardware of mobile phones enable developers to create complex and extensive 3D games on mobile phones. While most current casual games have simple interfaces with few buttons, 3D games require new control interfaces to providing sufficient control options without limiting the field of view on the screen. This is important to improve the user experience. Within this work new ideas based on the use of the accelerometer as indirect control mechanism are presented. The accelerometer is used to switch between different interaction layers, which are also different game views for the player. Combined with this concept a buttonless touch area interface is used. We are planning to evaluate the ideas with a 3D game prototype running on Android devices.
Document type :
Conference papers
Complete list of metadata

Cited literature [5 references]  Display  Hide  Download
Contributor : Hal Ifip Connect in order to contact the contributor
Submitted on : Tuesday, July 4, 2017 - 5:02:31 PM
Last modification on : Tuesday, February 13, 2018 - 4:24:03 PM
Long-term archiving on: : Friday, December 15, 2017 - 2:35:40 AM


Files produced by the author(s)


Distributed under a Creative Commons Attribution 4.0 International License



Daniel Böhrs, Dirk Wenig, Rainer Malaka. Mobile Gaming with Indirect Sensor Control. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.441-444, ⟨10.1007/978-3-642-33542-6_48⟩. ⟨hal-01556136⟩



Record views


Files downloads