A Feature-Based Environment for Digital Games

Abstract : Digital games can be considered as an important software development area in our society. This paper proposes the Object Oriented Feature Modeling (OOFM) usage in the digital game domain. It aims to represent and manipulate distinct game features, defined by NESI and GDS models, in a parameterized and hierarchical way. As a result, a Feature-based Environment for Digital Games (FEnDiGa) is provided, a product line platform able to integrate and adapt represented game features in different types of available game engines.
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Communication dans un congrès
Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.518-523, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_67〉
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Victor Sarinho, Antônio Apolinário, Eduardo Almeida. A Feature-Based Environment for Digital Games. Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.518-523, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_67〉. 〈hal-01556137〉

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