Design and Evaluation of Parametrizable Multi-genre Game Mechanics

Abstract : Designing digital games is primarily interaction design. This interaction manifests as a meaningful change in the game world. An aspect of a game can only change dynamically with a parametric model of this aspect available. One aspect of digital games is yet missing such a systematic description: the genre of a game is currently only determined by its designer. This paper introduces a new approach that allows for dynamic blending between genres. We describe a set of game mechanics that express the characteristics of different game genres. We extract a parametric model from these mechanics to allow dynamic blending. The paper illustrates the possibilities of this approach with an implementation of a multi-genre-game. It also provides empiric evidence that the described model successfully generates different game genres.
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Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.45-52, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_4〉
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Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, et al.. Design and Evaluation of Parametrizable Multi-genre Game Mechanics. Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.45-52, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_4〉. 〈hal-01556140〉

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