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Blending Real and Virtual Worlds Using Self-reflection and Fiducials

Abstract : This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, marker-less user tracking, and multi-touch with self-reflection of users and tangible object interaction. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction experience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world.
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Submitted on : Tuesday, July 4, 2017 - 5:02:35 PM
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Martin Fischbach, Dennis Wiebusch, Marc Latoschik, Gerd Bruder, Frank Steinicke. Blending Real and Virtual Worlds Using Self-reflection and Fiducials. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.465-468, ⟨10.1007/978-3-642-33542-6_54⟩. ⟨hal-01556142⟩



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