1Department of Journalism and Communication Research (Department of Journalism and Communication Research, laboratory, de (Tut.: Hanover University of Music, Drama and Media) - Expo-Plaza 12 30539 Hannover Germany - Germany)
Hanover University of Music, Drama and Media (Department of Journalism and Communication Research, laboratory, de (Tut.: Hanover University of Music, Drama and Media) - Expo-Plaza 12 30539 Hannover Germany - Germany)
2Department of Communication Science (Department of Communication Science, laboratory, nl (Tut.: VU University Amsterdam) - De Boelelaan 1081... - Netherlands)
Abstract : Identifying with video game characters is one potentially important process in game enjoyment. Based on a theoretical model of video game identification as transformed self-perception, cognitive processes in video game identification were explored. An experiment with N = 60 male players revealed that increased cognitive accessibility of character-related concepts should be considered as element of the identification process. Moreover, shifts in players’ self-perceptions were observed so that players of a shooter video game (Call of Duty 2TM) described themselves as less gentle and more soldier-like than a control group. Overall, the study suggests that shifts in self-related cognition occur as part of the gaming experience. Implications for future research on game enjoyment and long-term game effects are discussed.
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Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer. Cognitive Processes Involved in Video Game Identification. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.75-84, ⟨10.1007/978-3-642-33542-6_7⟩. ⟨hal-01556143⟩