2UNB - University of New Brunswick (UNB Fredericton P.O. Box 4400 Fredericton, New Brunswick, Canada E3B 5A3 - UNB Saint John 100 Tucker Park Road P.O. Box 5050 Saint John, New Brunswick, Canada E2L 4L5 - Canada)
Abstract : Traffic simulations in current open world video games and driving simulators are still limited with respect to the complexity of the behavior of simulated agents. These limitations are typically due to scarce computational resources, but also to the applied methodologies. We suggest adding cognitive components to traffic agents in order to achieve more realistic behavior, such as opting for risky actions or occasionally breaking traffic rules. To achieve this goal, we start by adding a personality profile to each agent, which is based on the “Five Factor Model” from psychology. We test our enhancement on a specific traffic scenario where simplistic behaviors would lead to a complete standstill of traffic. Our results show that the approach resolves critical situations and keeps traffic flowing.
https://hal.inria.fr/hal-01556157 Contributor : Hal IfipConnect in order to contact the contributor Submitted on : Tuesday, July 4, 2017 - 5:02:48 PM Last modification on : Friday, August 5, 2022 - 3:04:31 PM Long-term archiving on: : Friday, December 15, 2017 - 1:06:43 AM
Sven Seele, Rainer Herpers, Christian Bauckhage. Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.318-325, ⟨10.1007/978-3-642-33542-6_27⟩. ⟨hal-01556157⟩