Abstract : Users today can easily and intuitively record their real-world experiences through mobile devices, and commodity virtual worlds enable users from around the world to socialize in the context of realistic environments where they simulate real-world activities. This synergy of technological advances makes the design and implementation of trans-reality games, blending the boundaries of the real and virtual worlds, a compelling software-engineering problem. In this paper, we describe fAARS, a platform for developing and deploying trans-reality games that cut across the real and parallel virtual worlds, offering users a range of game-play modalities. We place fAARS in the context of recent related work, and we demonstrate its capabilities by discussing two different games developed on it, one with three different variants.
https://hal.inria.fr/hal-01556160 Contributor : Hal IfipConnect in order to contact the contributor Submitted on : Tuesday, July 4, 2017 - 5:02:50 PM Last modification on : Sunday, November 4, 2018 - 7:54:03 AM Long-term archiving on: : Friday, December 15, 2017 - 1:32:30 AM
Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis. fAARS: A Platform for Location-Aware Trans-reality Games. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.185-192, ⟨10.1007/978-3-642-33542-6_16⟩. ⟨hal-01556160⟩