fAARS: A Platform for Location-Aware Trans-reality Games

Abstract : Users today can easily and intuitively record their real-world experiences through mobile devices, and commodity virtual worlds enable users from around the world to socialize in the context of realistic environments where they simulate real-world activities. This synergy of technological advances makes the design and implementation of trans-reality games, blending the boundaries of the real and virtual worlds, a compelling software-engineering problem. In this paper, we describe fAARS, a platform for developing and deploying trans-reality games that cut across the real and parallel virtual worlds, offering users a range of game-play modalities. We place fAARS in the context of recent related work, and we demonstrate its capabilities by discussing two different games developed on it, one with three different variants.
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Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.185-192, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_16〉
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Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis. fAARS: A Platform for Location-Aware Trans-reality Games. Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.185-192, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_16〉. 〈hal-01556160〉

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