A. Graham, Mann Cluster Analysis for Personalised Mobile Entertainment Content, p.36

W. Paireekreng, K. W. Wong, and C. , Che Fung Auto-explanation System: Player Satisfaction in Strategy-Based Board Games, p.46

A. Chiou and K. , Comparing Binarisation Techniques for the Processing of Ancient Manuscripts, p.55

M. Havryliv and F. Naghdy, Greg Schiemer, and Timothy Hurd 3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts

H. Shidanshidi, F. Naghdy, G. Naghdy, D. W. , C. Pocket-gamelan et al., Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software, p.101

G. Schiemer, E. Deleflie, E. Cheng, C. Memory, and .. , Reading a Patching Language, p.111

A. Structuralism and ". The-computer, Questioning the Notion of Cultural Computing, p.128

K. James and .. Scarborough, Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations, p.149

G. Interactivity-in, The Player's Engagement, p.160

A. Tanaka and L. Gaye, and Ranald Richardson Opening the Can: Public Interaction with Ready-Made Contents, p.179