Enrico Steffinlongo, and Mohamed Abbadi User Interface An Analysis of Player Strategies and Performance in Audio Puzzles, p.349 ,
and Luís Carriço Cell Phone Puppets: Turning Mobile Phones into Performing Objects, p.363 ,
Centered Orientation of Digital Artifacts on Multi-touch Tabletops 381 Lorenz Barnkow and Kai von Luck Posters Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?, p.389 ,
and Martin Pergel Player Control in a Real-Time Mobile Augmented Reality Game, p.393 ,
Table of Contents XV Therapeutic Presence -Virtual Illusions for Neurorehabilitation 405 Thomas Schüler Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation, p.409 ,
and Carlos Cordeiro Interactive Music Recommendation System for Adapting Personal Affection, 417 Keigo Tada ,
Alexandrova Real Story Interaction: The Role of Global Agency in Interactive, 425 Christian Roth and Ivar Vermeulen ,
Smeddinck The Influence of Music on Player Performance in Exergames for Parkinson's Patients, p.433 ,
453 Michaela Buchtová XVI Table of Contents Emotional Interaction with Surfaces -Works of Design and Computing, Smeddinck Demonstrations Interactive Installation Design to Enhance Audience Immersion and Informational . . . . . . . . . 457 Larissa Müller ,
Aleksandra Dulic, and Homayoun Najjaran Blending Real and Virtual Worlds Using Self-reflection and Fiducials, p.465 ,
Steinicke The Animation Loop Station: Near Real-Time Animation Production, Nikolaas Steenbergen, and Rainer Malaka Exploring User Input Metaphors for Jump and Run Games on Mobile Devices, p.473 ,
Minhua Ma, and Manuel Oliveira Workshops Harnessing Collective Intelligence with Games GCI 2012 Harnessing Collective Intelligence with Games: 1st International Workshop on Systems with Homo Ludens in the Loop, p.496 ,
Automating the Implementation of Games Based on Model-Driven Authoring Environments 524 Christos Karamanos and Nikitas M. Sgouros Game Developers Need Lua AiR: Static Analysis of Lua Using Interface Models, p.530 ,
542 Joris Dormans XVIII Table of Contents Mobile Gaming 549 Barbara Grüter, Holger Mügge, Leif Oppermann, and Mark Billinghurst " Do Not Touch the Paintings! " The Benefits of Interactivity on Learning and Future Visits in a Museum, Mobile Life -Interweaving the Virtual and the Real Proposal for the 4th Workshop on Mobile Gaming, Mobile Life ? Interweaving the Virtual and the 553 Konstantinos Mikalef, Michail N. Giannakos, Konstantinos Chorianopoulos, and Letizia Jaccheri Mobile Application for Noise Pollution Monitoring through Gamification Techniques, p.562 ,
Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming, Franziska Boehm, and Mike Just Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust . . . . . . . . . . . . . . . . . . . . . 586 ,
and Rod McCall Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion ,