Integrating Usability Evaluation into Model-Driven Video Game Development

Abstract : The increasing complexity of video game development highlights the need of design and evaluation methods for enhancing quality and reducing time and cost. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. Although this approach is started to being used for video game development, there is a need for usability evaluation methods specifically tailored to this type of development process. In this paper, we present a usability inspection method that can be used along all the stages of the model-driven video game development. The method relies on a Usability Model that is aligned with the ISO/IEC 25010 (SQuaRE) standard and decomposes usability into measurable attributes and metrics specific for the video game domain.
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Marco Winckler; Peter Forbrig; Regina Bernhaupt. 4th International Conference on Human-Centered Software Engineering (HCSE), Oct 2012, Toulouse, France. Springer, Lecture Notes in Computer Science, LNCS-7623, pp.307-314, 2012, Human-Centered Software Engineering. 〈10.1007/978-3-642-34347-6_22〉
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Adrian Fernandez, Emilio Insfran, Silvia Abrahão, José Carsí, Emanuel Montero. Integrating Usability Evaluation into Model-Driven Video Game Development. Marco Winckler; Peter Forbrig; Regina Bernhaupt. 4th International Conference on Human-Centered Software Engineering (HCSE), Oct 2012, Toulouse, France. Springer, Lecture Notes in Computer Science, LNCS-7623, pp.307-314, 2012, Human-Centered Software Engineering. 〈10.1007/978-3-642-34347-6_22〉. 〈hal-01556821〉

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