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Direct 3D stylization pipelines

Santiago E Montesdeoca 1 Hock Soon Seah 1 Davide Benvenuti 1 Pierre Bénard 2 Hans-Martin Rall 1 Joëlle Thollot 3 Romain Vergne 3 
2 MANAO - Melting the frontiers between Light, Shape and Matter
LaBRI - Laboratoire Bordelais de Recherche en Informatique, Inria Bordeaux - Sud-Ouest, LP2N - Laboratoire Photonique, Numérique et Nanosciences
3 MAVERICK - Models and Algorithms for Visualization and Rendering
Inria Grenoble - Rhône-Alpes, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology, LJK - Laboratoire Jean Kuntzmann
Abstract : Using 3D computer graphics to emulate watercolor presents a special challenge. Complex stylizations are commonly processed offline, by combining multiple passes in compositing, where art directing is slow and non-intuitive because the stylized result is not immediate. This direct 3D stylization pipeline allows art direction to happen in real time. Using the framework, artists can assign their desired local and global effects directly in the 3D scene, see the stylized results immediately, and intuitively adapt them to fit their stylized vision. The technique can be used and applied in 3D animations, games, VR, visualizations, illustrations, and interactive art.
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Contributor : Pierre Bénard Connect in order to contact the contributor
Submitted on : Thursday, August 17, 2017 - 9:20:39 AM
Last modification on : Tuesday, October 25, 2022 - 4:16:52 PM


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Santiago E Montesdeoca, Hock Soon Seah, Davide Benvenuti, Pierre Bénard, Hans-Martin Rall, et al.. Direct 3D stylization pipelines. ACM SIGGRAPH 2017 Real Time Live!, Jul 2017, Los Angeles, United States. pp.18, ⟨10.1145/3098333.3098339⟩. ⟨hal-01574958⟩



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