Developing and Evaluating a Non-Visual Memory Game

Abstract : This paper describes the development of a non-visual memory game based on the classic game ‘SimonTM′, where users are presented with a sequence of stimuli, which they need to replicate in the same order to progress to the next level. Information is presented using a combination of speech, non-speech audio and/or haptic cues, designed to aid blind users who are often excluded from mainstream gaming applications. Findings from an empirical study have revealed that when haptic feedback was presented in combination with other modalities, users successfully replicated more sequences, compared with presenting haptic feedback alone. We suggest that when developing a non-visual game using an unfamiliar input device, speech-based feedback is presented in conjunction with haptic cues.
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Pedro Campos; Nicholas Graham; Joaquim Jorge; Nuno Nunes; Philippe Palanque; Marco Winckler. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. Springer, Lecture Notes in Computer Science, LNCS-6947 (Part II), pp.541-553, 2011, Human-Computer Interaction – INTERACT 2011. 〈10.1007/978-3-642-23771-3_41〉
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Ravi Kuber, Matthew Tretter, Emma Murphy. Developing and Evaluating a Non-Visual Memory Game. Pedro Campos; Nicholas Graham; Joaquim Jorge; Nuno Nunes; Philippe Palanque; Marco Winckler. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. Springer, Lecture Notes in Computer Science, LNCS-6947 (Part II), pp.541-553, 2011, Human-Computer Interaction – INTERACT 2011. 〈10.1007/978-3-642-23771-3_41〉. 〈hal-01590877〉

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