Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game

Abstract : Digital tabletop surfaces afford multiple user interaction and collaboration. Hybrid tabletops that include both tangible and multi-touch elements are increasingly being deployed in public settings (e.g. Microsoft Surface, reacTable). Designers need to understand how the different characteristics of tangible and multi-touch interface elements affect collaborative activity on tabletops. In this paper, we report on a mixed methods exploratory study of a collaborative tabletop game about sustainable development. We explore the effects of tangible and multi-touch tools on collaborative activity. Forty-five participants, in trios, played the game using both versions of the tools. Our analysis includes quantitative performance measures, qualitative themes and behavioral measures. Findings suggest that both tangible and multi-touch tools enabled effective tool use and that collaborative activity was more influenced by group dynamics than tool modality. However, we observed that the physicality of the tangible tools facilitated individual ownership and announcement of tool use, which in turn supported group and tool awareness.
Type de document :
Communication dans un congrès
Pedro Campos; Nicholas Graham; Joaquim Jorge; Nuno Nunes; Philippe Palanque; Marco Winckler. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. Springer, Lecture Notes in Computer Science, LNCS-6947 (Part II), pp.605-621, 2011, Human-Computer Interaction – INTERACT 2011. 〈10.1007/978-3-642-23771-3_45〉
Liste complète des métadonnées

Littérature citée [37 références]  Voir  Masquer  Télécharger

https://hal.inria.fr/hal-01590879
Contributeur : Hal Ifip <>
Soumis le : mercredi 20 septembre 2017 - 13:42:38
Dernière modification le : vendredi 22 septembre 2017 - 01:07:16

Fichier

978-3-642-23771-3_45_Chapter.p...
Fichiers produits par l'(les) auteur(s)

Licence


Distributed under a Creative Commons Paternité 4.0 International License

Identifiants

Citation

Tess Speelpenning, Alissa Antle, Tanja Doering, Elise Hoven. Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game. Pedro Campos; Nicholas Graham; Joaquim Jorge; Nuno Nunes; Philippe Palanque; Marco Winckler. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. Springer, Lecture Notes in Computer Science, LNCS-6947 (Part II), pp.605-621, 2011, Human-Computer Interaction – INTERACT 2011. 〈10.1007/978-3-642-23771-3_45〉. 〈hal-01590879〉

Partager

Métriques

Consultations de la notice

54

Téléchargements de fichiers

5