Equality = Inequality: Probing Equality-Centric Design and Development Methodologies

Abstract : A number of design and development methods, including participatory design and agile software development, are premised on an underlying assumption of equality amongst relevant stakeholders such as designers, developers, product owners, and end users. Equality, however, is not a straightforwardly accepted feature of all cultural perspectives. In this paper, we discuss the situation of equality-centric methods in a culturally mixed setting. We present a case study of the Girl Game Workshop, a game development event intended to empower young women through game design and to promote diversity in game creation. While conducting the workshop, the organisers encountered numerous issues, which presented challenges to their assumptions of the desirability of an emphasis on equality during game design and development. In this paper, we focus on seven key themes relating to equality that emerged from an ethnography conducted during the workshop, including location, cultural and classroom hierarchies, gender, “girl games”, stakeholders and boundaries, and risk mitigation.
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Pedro Campos; Nicholas Graham; Joaquim Jorge; Nuno Nunes; Philippe Palanque; Marco Winckler. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. Springer, Lecture Notes in Computer Science, LNCS-6947 (Part II), pp.405-421, 2011, Human-Computer Interaction – INTERACT 2011. 〈10.1007/978-3-642-23771-3_30〉
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Rilla Khaled. Equality = Inequality: Probing Equality-Centric Design and Development Methodologies. Pedro Campos; Nicholas Graham; Joaquim Jorge; Nuno Nunes; Philippe Palanque; Marco Winckler. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. Springer, Lecture Notes in Computer Science, LNCS-6947 (Part II), pp.405-421, 2011, Human-Computer Interaction – INTERACT 2011. 〈10.1007/978-3-642-23771-3_30〉. 〈hal-01590880〉

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