Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty, IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans, vol.41, issue.6, pp.1052-1063, 2011. ,
DOI : 10.1109/TSMCA.2011.2116000
User experience evaluation methods, Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries, NordiCHI '10, pp.521-530, 2010. ,
DOI : 10.1145/1868914.1868973
Possibilities of Psychophysiological Methods for Measuring Emotional Aspects in Mobile Contexts, Proceedings of Mobile HCI, 2009. ,
A continuous and objective evaluation of emotional experience with interactive play environments, Proceedings of the SIGCHI conference on Human Factors in computing systems , CHI '06, pp.1027-1036, 2006. ,
DOI : 10.1145/1124772.1124926
DEAP: A Database for Emotion Analysis ;Using Physiological Signals, IEEE Transactions on Affective Computing, vol.3, issue.1, pp.18-31, 2012. ,
DOI : 10.1109/T-AFFC.2011.15
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.593.8470
Do Physiological Data Relate to Traditional Usability Indexes? Proceedings of the 17th Australia Conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future, Computer- Human Interaction Special Interest Group (CHISIG) of Australia, pp.1-10, 2005. ,
Affective computing: problems, reactions and intentions, Interacting with Computers, vol.16, issue.4, pp.707-713, 2004. ,
DOI : 10.1016/j.intcom.2004.06.002
Research Methods in Human-Computer Interaction, 2010. ,
Under pressure, Proceedings of the 32nd annual ACM conference on Human factors in computing systems, CHI '14, pp.51-60, 2014. ,
DOI : 10.1145/2556288.2557165
URL : https://hal.archives-ouvertes.fr/hal-00187773
Detecting Stress During Real-World Driving Tasks Using Physiological Sensors, IEEE Transactions on Intelligent Transportation Systems, vol.6, issue.2, pp.156-166, 2005. ,
DOI : 10.1109/TITS.2005.848368
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.398.7986
Using galvanic skin response measures to identify areas of frustration for older web 2.0 users, Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility (W4A), W4A '10, pp.1-3410, 2010. ,
DOI : 10.1145/1805986.1806032
Evaluating User???s Emotional Experience in HCI: The PhysiOBS Approach, Human-Computer Interaction. Advanced Interaction Modalities and Techniques, pp.758-767, 2014. ,
DOI : 10.1007/978-3-319-07230-2_72
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games, Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, pp.49-54, 2010. ,
DOI : 10.1145/1836135.1836143
URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.183.9841
Affect Grid: A single-item scale of pleasure and arousal., Journal of Personality and Social Psychology, vol.57, issue.3, pp.493-502, 1989. ,
DOI : 10.1037/0022-3514.57.3.493