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Conference Papers Year : 2015

Mindful Gaming: How Digital Games Can Improve Mindfulness

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Jacek Sliwinski
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  • PersonId : 1019894
Mary Katsikitis
  • Function : Author
  • PersonId : 1019895
Christian Martyn Jones
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  • PersonId : 1019896

Abstract

In recent years, attention has increased around the delivery of mindfulness interventions by means of new technology such as via the smartphone [1]. However, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. [2], mindfulness is defined as an inherent capacity in human beings that can be trained, which is explored within the structure of an eight-factor model. For each mindfulness factor identified by the research of Bergomi et al., appropriate games are presented together with research evidence showing their efficacy for mindfulness training. Effective games are disaggregated according to their mechanics, dynamics, and aesthetics [3] to provide design recommendations for game developers.
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Dates and versions

hal-01609407 , version 1 (03-10-2017)

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Attribution - CC BY 4.0

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Jacek Sliwinski, Mary Katsikitis, Christian Martyn Jones. Mindful Gaming: How Digital Games Can Improve Mindfulness. 15th Human-Computer Interaction (INTERACT), Sep 2015, Bamberg, Germany. pp.167-184, ⟨10.1007/978-3-319-22698-9_12⟩. ⟨hal-01609407⟩
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