M. Baskinger, Pencils before pixels: a primer in hand-generated sketching, Interactions, vol.15, issue.2, 2008.
DOI : 10.1145/1340961.1340969

I. A. Bercovich, R. Ivan, J. Little, and F. Vilas-boas, Personal head-up display, 2012.

D. K. Broberg, Guidance for horizontal image translation (HIT) of high definition stereoscopic video production, Stereoscopic Displays and Applications XXII, 2011.
DOI : 10.1117/12.888016

J. Brooke, Sus-a quick and dirty usability scale. Usability evaluation in industry 189, p.194, 1996.

N. Broy, F. Alt, S. Schneegass, and B. Pfleging, 3D Displays in Cars, Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI '14, pp.1-2, 2014.
DOI : 10.1145/2667317.2667319

N. Broy, S. Höckh, A. Frederiksen, M. Gilowski, J. Eichhorn et al., Exploring Design Parameters for a 3D Head-Up Display, Proceedings of The International Symposium on Pervasive Displays, PerDis '14, 2014.
DOI : 10.1145/2611009.2611011

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

N. Broy, S. Schneegass, F. Alt, and A. Schmidt, FrameBox and MirrorBox, Proceedings of the 32nd annual ACM conference on Human factors in computing systems, CHI '14
DOI : 10.1145/2556288.2557183

J. Clothier, Smart goggles easy on the eyes, CNN.com, 2005.

J. C. Coelho and F. J. Verbeek, Pointing task evaluation of leap motion controller in 3d virtual environment. Creating the Difference p, p.78, 2014.

P. Fiambolis, Virtual retinal display (vrd) technology, Virtual Retinal Display Technology. Naval Postgraduate School, 2008.

H. Gellersen, G. Kortuem, A. Schmidt, and M. Beigl, Physical prototyping with smart-its. Pervasive Computing, IEEE, vol.3, issue.3, pp.74-82, 2004.
DOI : 10.1109/mprv.2004.1321032

M. Hassenzahl and A. Monk, The Inference of Perceived Usability From Beauty, Human-Computer Interaction, vol.25, issue.3, pp.235-260, 2010.
DOI : 10.1080/07370024.2010.500139

O. Hilliges, D. Kim, S. Izadi, M. Weiss, and A. Wilson, HoloDesk, Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, CHI '12, pp.2421-2430, 2012.
DOI : 10.1145/2207676.2208405

B. Julesz, Foundations of cyclopean perception, 1971.

J. O. Kim, M. Kim, and K. H. Yoo, Real-Time Hand Gesture-Based Interaction with Objects in 3D Virtual Environments, International Journal of Multimedia and Ubiquitous Engineering, vol.8, issue.6, pp.339-348, 2013.
DOI : 10.14257/ijmue.2013.8.6.33

M. Lake, How it works: Retinal displays add a second data layer, New York Times, vol.26, 2001.

M. Lambooij, M. Fortuin, I. Heynderickx, W. Ijsselsteijn, and W. Sselsteijn, Visual Discomfort and Visual Fatigue of Stereoscopic Displays: A Review, Journal of Imaging Science and Technology, vol.53, issue.3, pp.30201-30202, 2009.
DOI : 10.2352/J.ImagingSci.Technol.2009.53.3.030201

F. Lauber, C. Böttcher, and A. Butz, PapAR, Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI '14, pp.1-6, 2014.
DOI : 10.1145/2667239.2667271

Y. Li, J. Hong, and J. Landay, Topiary, Proceedings of the 17th annual ACM symposium on User interface software and technology , UIST '04
DOI : 10.1145/1029632.1029671

N. Milicic and T. Lindberg, Menu interaction in head-up displays, Human Factors and Ergonomic Society, 2008.

T. Mogg, High-tech airwave ski goggles from oakley bring augmented reality to the slopes, DigitalTrends.com, 2012.

D. Salvucci, M. Zuber, E. Beregovaia, and D. Markley, Distract-R, Proceedings of the SIGCHI conference on Human factors in computing systems , CHI '05, pp.581-589, 2005.
DOI : 10.1145/1054972.1055052

J. Schild, L. Bölicke, J. Laviola, and M. Masuch, Creating and analyzing stereoscopic 3d graphical uis in digital games: Do prototypes hamper innovative behavior in developing it-based services?, Proc. CHI '13
DOI : 10.1145/2470654.2470678

R. Sefelin, M. Tscheligi, and V. Giller, Paper prototyping - what is it good for?, CHI '03 extended abstracts on Human factors in computing systems , CHI '03
DOI : 10.1145/765891.765986

D. Sherman, Toyota developing radical 3-d head-up display for pro- duction. Car and Driver (2014), http://blog.caranddriver.com/ toyota-developing-radical-3-d-head-up-display-for-production

T. Shibata, J. Kim, D. M. Hoffman, and M. S. Banks, The zone of comfort: Predicting visual discomfort with stereo displays, Journal of Vision, vol.11, issue.8, p.11, 2011.
DOI : 10.1167/11.8.11

C. Snyder, Paper prototyping: The fast and easy way to design and refine user interfaces, 2003.

T. Sohn and A. Dey, iCAP, CHI '03 extended abstracts on Human factors in computing systems , CHI '03
DOI : 10.1145/765891.766102

M. Tonnis, V. Broy, and G. Klinker, A survey of challenges related to the design of 3d user interfaces for car drivers, Proc. 3DUI '06, pp.127-134, 2006.

M. Tonnis, L. Klein, and G. Klinker, Perception thresholds for augmented reality navigation schemes in large distances, 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, pp.189-190, 2008.
DOI : 10.1109/ISMAR.2008.4637360

URL : http://citeseerx.ist.psu.edu/viewdoc/summary?doi=

M. Weigel, S. Boring, J. Steimle, N. Marquardt, S. Greenberg et al., ProjectorKit, Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services, MobileHCI '13
DOI : 10.1145/2493190.2493242

M. Werner, Test driving the sportvue motorcycle hud, News.motorbiker.org, 2005.

T. Yoshida, S. Kamuro, K. Minamizawa, H. Nii, and S. Tachi, RePro3D, ACM SIGGRAPH 2010 Emerging Technologies on, SIGGRAPH '10, p.20, 2010.
DOI : 10.1145/1836821.1836841